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std::vector<Point2f> P; P.clear(); P.push_back((Point2f)Light_Contour[light[reliability[index][0]].i][0]); P.push_back((Point2f)Light_Contour[light[reliability[index][1]].i][0]); P.push_back((Point2f)light[reliability[index][0]].Rect.center); P.push_back((Point2f)light[reliability[index][1]].Rect.center);
std::vector<cv::Point3f> objP; objP.clear(); objP.push_back(cv::Point3f(-7.5, 3.0, 0)); objP.push_back(cv::Point3f(7.5, 3.0, 0)); objP.push_back(cv::Point3f(-7.5, 0, 0)); objP.push_back(cv::Point3f(7.5, 0, 0));
Mat rvecs ; Mat tvecs ;
Mat cameraMatrix = Mat::eye(3, 3, CV_64F); cameraMatrix.at<double>(0, 0) = 3636.201; cameraMatrix.at<double>(0, 1) = 0; cameraMatrix.at<double>(0, 2) = 744.9806; cameraMatrix.at<double>(1, 0) = 0; cameraMatrix.at<double>(1, 1) =3642.7002; cameraMatrix.at<double>(1, 2) = 574.7465; cameraMatrix.at<double>(2, 0) = 0; cameraMatrix.at<double>(2, 1) = 0; cameraMatrix.at<double>(2, 2) = 1;
Mat distCoeffs = Mat::zeros(5, 1, CV_64F); distCoeffs.at<double>(0, 0) = -0.0681; distCoeffs.at<double>(1, 0) = 0.4122; distCoeffs.at<double>(2, 0) = 0; distCoeffs.at<double>(3, 0) = 0; distCoeffs.at<double>(4, 0) = 0; static Mat lasttvecs = Mat::zeros(Size(1, 3), CV_64F); solvePnP(objP, P, cameraMatrix, distCoeffs, rvecs, tvecs); Mat rotM = Mat::eye(3, 3, CV_64F); Mat rotT = Mat::eye(3, 3, CV_64F); Rodrigues(rvecs, rotM); Rodrigues(tvecs, rotT);
Mat adjustTvecs; Mat rot_camera2ptz = cv::Mat::eye(3, 3, CV_64FC1); Mat trans_camera2ptz = cv::Mat::zeros(3, 1, CV_64FC1); adjustTvecs = rot_camera2ptz * tvecs - trans_camera2ptz; adjustAngle(adjustTvecs,angle_x,angle_y,1,0);
Mat distance=Mat::zeros(Size(3,3), CV_64F); distance = rotM.t() * tvecs;
printf("距离: %.2lf\n", abs(distance.at<double>(2)));
t = ((times - lasttime)*1000) / CLOCKS_PER_SEC; dist[0] = (tvecs.at<double>(0) - lasttvecs.at<double>(0))*10; speed[0] = dist[0] / t;
dist[1] = (tvecs.at<double>(1) - lasttvecs.at<double>(1))*10; speed[1] = dist[1] / t;
dist[2] = (tvecs.at<double>(2) - lasttvecs.at<double>(2))*10; speed[2] = dist[2] / t;
acc[0] = (speed[0] - lastSpeed[0]) / t; acc[1] = (speed[1] - lastSpeed[1]) / t; acc[2] = (speed[2] - lastSpeed[2]) / t;
forcastPositon.x = currentCenter.x + speed[0] * t + 1 / 2 * acc[0] * t * t; forcastPositon.y = currentCenter.y + speed[1] * t + 1 / 2 * acc[1] * t * t;
lasttvecs = tvecs; lastSpeed[0] = speed[0]; lastSpeed[1] = speed[1]; lastSpeed[2] = speed[2]; } lasttime = times; times = clock(); }
cv::RotatedRect Solution::adjustRec(cv::RotatedRect Light_Rec){ if (Light_Rec.angle > 90) Light_Rec.angle = 180 - Light_Rec.angle; return Light_Rec; } void Solution::adjustAngle(const cv::Mat & pos_in_ptz, double & angle_x, double & angle_y, double bullet_speed, double current_ptz_angle) { const double *_xyz = (const double *)pos_in_ptz.data; double down_t = 0.0; if (bullet_speed > 10e-3) down_t = _xyz[2] / 100.0 / bullet_speed; double offset_gravity = 0.5 * 9.8 * down_t * down_t * 100; offset_gravity=0; double xyz[3] = { _xyz[0], _xyz[1] - offset_gravity, _xyz[2] }; double alpha = 0.0, theta = 0.0; double offset_y_barrel_ptz=0; alpha = asin(offset_y_barrel_ptz / sqrt(xyz[1] * xyz[1] + xyz[2] * xyz[2])); if (xyz[1] < 0){ theta = atan(-xyz[1] / xyz[2]); angle_y = -(alpha + theta); } else if (xyz[1] < offset_y_barrel_ptz){ theta = atan(xyz[1] / xyz[2]); angle_y = -(alpha - theta); } else{ theta = atan(xyz[1] / xyz[2]); angle_y = (theta - alpha); } angle_x = atan2(xyz[0], xyz[2]); angle_x = -angle_x * (180 / PI); angle_y = angle_y * (180 / PI); angle_x=90-angle_x; angle_y=90-angle_y; }
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